The touchboard. Developed from a Kickstarter project, it allows the Arduino to work by touch.
We keep up to date with all the latest technology to ensure your pupils are engaged and stimulated by new developments. We use the Kickstarter scheme to keep an eye on what is happening out there in the computing world.
A Pacman game developed in Scratch.
Programming develops problem solving and logic skills. Pupils learn to develop flow diagrams and to debug programs when things don’t happen as they should.
This is electric wire. It glows when a current is applied to it. We can teach pupils to control the wire using a timing sequence and make it respond to a range of inputs and sensors – including pulse sensors!
Delivering the computing curriculum to primary schools